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Endless Engines Render

Endless Engines

Endless Engines Render

Final Animation

Breakdown

Release Year

2025

Role

All aspects except modeling

Category

3D Animation

Lighting / Look Dev

Toolkit

Autodesk Maya

Arnold

Substance Painter

​Photoshop

After Effects

Premiere Pro

Overview

Endless Engines is a 3D animation project created to explore vehicle animation, camera animation, cinematic lighting, and the use of motion blur in automotive rendering. The project was inspired by the Endless Engines 3D animation and rendering challenge that originally circulated on YouTube. Although I did not participate in the challenge at the time, I was very interested in this kind of automotive subject matter and decided to create my own piece based on that direction.

To begin, I downloaded 3D models of a Mercedes race car, a Ferrari race car, and a racetrack environment that matched the visual style I wanted to achieve. I then refined and customized the textures of these assets in Photoshop and Substance Painter, drawing from both my personal design preferences and the appearance of real-world race cars and racing tracks.

After preparing the assets, I moved into Maya to build the environment layout and animate the vehicles. I also designed the camera movement so that the main camera would continuously follow a specific anchor point, allowing the motion to feel dynamic while keeping the focus on the cars throughout the sequence.

For lighting, I used a three-point lighting setup in Maya and combined it with additional environmental and rim lighting to enhance the cinematic quality of the scene. I also incorporated motion blur and animated the camera’s depth of field to create a stronger sense of speed, scale, and atmosphere. Once the animation and lighting were complete, I rendered the final image sequence from Maya.

Finally, I brought the rendered image sequence into After Effects for compositing, and completed the final color grading, sound design, and music editing in Premiere Pro.

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